Value-Based Game Ideas

The first game idea I had for a value-based game would be “Clean the Park”. You would be a volunteer on a mission to clean the park and keep it clean from trash and litter. As you play, random people will drop trash around the park. It is your job to clean and pick the trash as fast as possible because random animals will try to take the trash to eat it, causing them to die. If someone drops some trash in the gutter, you must run over and grab it before it goes down the drain…


Inside: Reflection

*Spoiler Warning*

After playing and completing Playdead’s Inside, I am still left with questions about what the game was really about. Playdead has crafted a short, simple, and intuitive game that is also very engaging, dramatic, and provokes a wide array of emotions and thoughts. It is a perfect example of critical play within a game. Flanagan defines games that are designed with critical play in mind are “games that innovate due to their critical approach, games that instill the ability to think critically during and after play” (261). While playing the game I thought I was trying…


Freedom: Detroit Become Human

Detroit: Become Human is a story about a new subjugated class… Androids. They are seen as either a tool for the progression mankind or the end of humanity. You play as three different androids and choose the paths towards their freedom. Even though the game takes place in a fictional future, the topics and conflicts are very real. There are conflicts in the game that mirror the oppression and subjugation that people have forced onto others in the past. There are protesters seeking to harm androids for “taking their jobs”. Busses in the game are segregated…


Politics in Video Games?

Playing Star Wars: Squadrons in VR was an experience that I have been waiting for nearly my entire life. As I kid, I dreamed of flying an X-Wing fighter, doing my part in the rebellion against the Empire. The more I played though, the more I though about and noticed the politics within the game’s story along with its real-world influences. The Star Wars universe has always been about politics. The Empire was a dictatorship that was being opposed by the Rebel Alliance. It is still the premise for Star Wars: Squadrons. In it you have…


Glitch Art: RGB Channel Shifting

Glitch Art could be overlooked and dismissed as easy or lazy. Art that is done with the help of computers or machines with little input from an actual person. So how can glitch art, art that is created mostly by a program and not an “artist”, be considered real art? I found out that glitch art is not easy or lazy at all. I tried my hand at glitch art and my opinion has been altered. The program I used is called Processing. Yes, I used a program to help randomize the RBG output of…


Glitch

A glitch is the deviation or divergence from the original programing code or its intentions. Glitches can be graphical, audial, affect gameplay, or any combination of the above. There have been glitches that do not render a character’s face correctly and it will look like something out of your worst nightmare. An audio glitch could be that you can hear characters talking through one-foot-thick stone walls. A gameplay glitch could be randomly falling through the ground and freefalling for eternity. Menkman sees a “glitch as a wonderful interruption that shifts an object away from its ordinary form and discourse…


Game Modification: Aesthetics and Mechanics

Colors Fade (2020) is a music video by Olavo Ekman, that is filmed entirely in-game, Grand Theft Auto: V with various visual mods to create its story. The story shows three characters driving through different locations within the game world that is littered with sci-fi references and influences. The song is very mellow, tech, and synth so the audio matches up very well with the dystopian visuals and mundane act of just driving around. Galloway’s concept of counter-gaming is used to create the music video. Ekman uses “mods of game technologies (whether at the visual…


Videogame Modification: Grand Theft Auto V: VR Mod

Playing Grand Theft Auto V when it first released back in 2013 felt like an industry game changer. Video games before it has never captured its simulated worlds to such great detail. Rockstar has once again set the bar for open world games. I played it again a year later when it rereleased on the Xbox One/PS4 generation. It had updated it’s graphics and added a first-person camera option. This was the first time a player could view the rich and detailed world from the first-person perspective. It was something to marvel…


Blade & Sorcery Game Engine

Blade & Sorcery is a physics-based VR fantasy sword fighting game. Realistic physics, VR, and sword fighting doesn’t get much better than this. The game runs on the Unity game engine. A game engine’s “components typically include program code that defines a game’s essential “core” functions, such as graphics rendering, audio, physics, and artificial intelligence” (Lowood 203). The developer, Warpfrog, has heavily focused on weight and physics and thinks of the game more as a simulation. They created the “box colliders” on all in game objects, weapons, and enemies to extremely detail, allowing you to…


Technicities of Pistol Whip (on the Oculus Quest)

After playing just over an hour of Pistol Whip on my Oculus Quest, I can confidently say; Move over John Wick, there’s a new badass in town. Developer and Publisher, Cloudhead Games, has successfully created a game where you feel like you’re the star of the latest gun fu action movie. It can appeal to anyone, it’s easy to pick up and play, but it can be difficult to master. It can cater to hardcore gamers, casual gamers, and even non-gamers alike. The Oculus Quest played a huge role in making Pistol…

Justin Ton

UCF Game Design Student

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